If he takes radiant damage or damage from holy water, this trait doesn't function at the start of his next turn.

Multiattack (Vampire Form Only). The target dies if its hit point maximum is reduced to 0. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Strahd regains hit points equal to that amount. On initiative count 20 (losing initiative ties), Strahd can take one of the following lair action options, or forgo using any of them in that round: Until initiative count 20 of the next round, Strahd can pass through solid walls, doors, ceilings, and floors as if they weren't there.

If Strahd fails a saving throw, he can choose to succeed instead. I made this file because the CR15 statblock that can be f. This is a realistic take on the Vampire Strahd Von Zarovich. No Man Can Escape His Shadow. Closed doors can be magically locked (needing a successful DC 20 Strength check to force open) until Strahd chooses to end the effect, or until Strahd uses this lair action again. Cloak in Shadows. This is a little unclear. He is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. I really like your version and love Matt's idea in general. If the target is a creature, Strahd can grapple it (escape DC: 18) instead of dealing the bludgeoning damage. Getting Strahd out of Danger.

My third question is, can he maintain concentration if he hits 0? Strahd regains 20 hit points at the start of his turn if he has at least l hit point and isn’t in running water or sunlight.

: Strahd makes two attacks, only one of which can be a bite attack. Hit: 8 (1d8 + 4) bludgeoning damage, plus 14 (4d6) necrotic damage. Unarmed Strike (Vampire Form Only).

Shadow Step. in his castle) is unparalleled. He is then paralyzed until he regains at least 1 hit point.

Strahd's stealth (esp. Hellfire Orb (recharge 6).

If they do get lucky enough to turn him to mist, just how much can and should his mist form be able to take before going kaput? The legendary actions section stipulates "[A legendary creature] can forgo using [it's legendary actions], and it cannot use them if it is incapacitated or otherwise unable to take actions." The charmed target regards Strahd as a trusted friend to be heeded and protected. The target's shadow must be visible to Strahd and within 30 feet of him. This site works best with JavaScript enabled.

If the target fails a DC 17 Charisma saving throw, its shadow detaches from it and becomes a {@creature shadow that obeys Strahd's commands, acting on initiative count 20.

Counterspell. Vampire Weaknesses.

Bite (Bat or Vampire Form Only). That also means he can't Dash on his turn while in mist form which is an issue in and of itself. If the target can see Strahd, the target must succeed on a DC: 17 Wisdom saving throw against this magic or be charmed. - A CR27 Version of the Devil - This is a realistic take on the Vampire Strahd Von Zarovich. QUESTION. The apparition appears next to a hostile creature that Strahd can see, makes an attack against that creature, and then disappears. After that is dealt with, or the connection with the heart stopped (Strahd can do this voluntarily as a bonus action) then Strahd really starts taking damage. In addition, if air can pass through a space, the mist can do so without squeezing, and he can’t pass through water. I have been looking for a nice simple Strahd to run for my game (5e Stat blocks are ridiculous IMO and I hate using them) and this scratches that itch. Charm. The lair actions similarly says that "[A creature in it's lair] can't [take lair actions] while it is incapacitated or otherwise unable to take actions." I took a look at a newer printing that contains the silver bullet (pardon the pun) that answers this question. Please enable JavaScript to get the best experience from this site. Strahd can climb difficult surfaces, including upside down on ceilings, without having to make an ability check. Charm. Otherwise very nice and especially thanks for pointing out that video, ill steal some stuff and be on my way remaking most remarkable characters in CoS!

Each time Strahd or his companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Close. No escape. Both legendary and lair actions stipulate that they can't be taken while the creature is incapacitated, which would obviously be the case if he were unconscious.

The target isn't under Strahd’s control, but it takes Strahd’s requests and actions in the most favourable way and lets Strahd bite it. Hi all, I could be losing my mind, but I swore Strahd had lair actions in the module book. Thanks for posting this!

Check modifier +5. Misty Escape. ©2020 Wizards. Hit: 8 (1d8 + 4) bludgeoning damage, plus 14 (4d6) necrotic damage. Legendary Resistances (3/day). The lair actions similarly says that "[A creature in it's lair] can't [take lair actions] while it is incapacitated or otherwise unable to take actions."

I've much appreciated all suggestions beneath my original post, and I am glad to present you the finished version of my action oriented Strahd von Zarovich. But Strahd like a real person, comes in layers of history and moments of success and failure. +11 to hit against a grappled target, 1d6+5 piercing and 4d6 necrotic.

A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under Strahd's control.

If Strahd fails a saving throw, he can choose to succeed instead. Strahd magically calls 2d4 swarms of bats or rats, provided that the sun isn't up.

Strahd makes two attacks, only one of which can be a bite attack. While Strahd is in Castle Ravenloft, he can take lair actions as long as he isn't incapacitated. The target dies if its hit point maximum is reduced to 0. So, since he's still conscious he should be able to take actions even though he's at 0 HP, right? The problem I was running into was I was looking at an earlier printing of the Monster Manual in reference to lair actions and legendary actions. : Melee Weapon Attack: +9 to hit, reach 5 ft., one target. The death tyrant is a “high concept” monster: an undead beholder.

Moving is very much not an action according to the rules. He can float through the floor, cast fireball, and then float back out after only 1 character has an action. Closed doors can be magically locked (needing a successful DC 20 Strength check to force open) until Strahd chooses to end the effect, or until Strahd uses this lair action again.

The reduction lasts until the target finishes a long rest. Strahd attempts to charm one of the heroes. I just so happened to be reading the original post yesterday.

I'm inclined to believe that his lair actions and concentration spells can persist in mist form because he's still alive (well, undead) and he's not incapacitated.

The Real Devil Strahd! When brought to 0 hp outside his coffin, Strahd transforms into a cloud of mist. Count Strahd von Zarovich was a vampire and the dark lord of the valley of Barovia, one of the Domains of Dread located in a remote corner of the Shadowfell.1 1 History 2 Possessions 3 Relationships 4 Appendix 4.1 Background 4.2 Appearances 4.3 External Links 4.4 References In his youth, Strahd was a prince and a conqueror. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. So, you give the boss monster some actions, bonus actions, and reactions, and then some "villain actions", which are like legendary actions in that they happen at the end of a player's turn, but are keyed to specific rounds of combat. Range 120 ft, 20 ft. radius sphere, DC 18 Dex saving throw or take 10d6 fire and 10d6 necrotic damage, half on a success. The target’s max hp are reduced of the amount of necrotic damage dealt, and Strahd regains the same number of hp. If he can't transform, he is destroyed. Considering two of his legendary actions are attacks that he totally couldn't do in mist form (Bite and Unarmed Strike) it may seem like a small thing but his other legendary action is "Move.

Very cool, i'm very interested on some actions, I think for me he would have a +2 longsword instead of a greatsword, maybe a modified vorpal sword(like an evil twin of serguei sword but unbroken)?What about the fog cloud spell ? Regeneration. On initiative count 20 (losing initiative ties), Strahd can take one of the following lair action options, or forgo using any of them in that round. … If he is not in his lair… Press J to jump to the feed. Legendary actions would also give him a major boost in escaping since one of them lets him melt through castle walls so even if they penned him in with a Wind Wall, he could just melt through the floor to go take his nap.

That way the entire party isn't at risk, but there's less chance of the only target making their save. Also the Hellfire orb looks a bitt strong-ish and out of place, i'd go with something different thematically. Shapechanger. The apparition has the statistics of a {@creature specter. The shadows act on initiative count 20.

CoS Lair Action.

Press question mark to learn the rest of the keyboard shortcuts. If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin, he is paralyzed until the stake is removed.

Strahd targets one Medium or smaller creature that casts a shadow. Initiative count 20 (losing all ties) means that lair actions happen after any creature whose total for the initiative roll was 20, and before any creature whose initiative roll was 19.



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